Ball Bouncer
BALL BOUNCER
Made for the KIFASS! game jam. This is my spin on an idle game that fits into the "boingy-boingy" theme of the jam. Draw terrain and bounce the 7 unlockable balls as fast as you can!
Desktop version is recommended as the pixel-perfect collisions have significant performance impact, especially when drawing and erasing.
CONTROLS
Left-click to grab a ball. Alternate controls are shown in-game.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | gabemcarvalho |
Genre | Simulation |
Made with | DragonRuby GTK |
Tags | boingy, Casual, Clicker, Idle, Minimalist, Mouse only |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Comments
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Am I doing this right? 🤔 https://i.imgur.com/GB8vACg.png
Very nice! 1096 per second is one of the highest scores I've seen!
I may have gone slightly overboard with optimization lol
(I also have to admit I cheated a bit by using a macro since I couldn't quite reach 1k without clicking the cookie)
Neat game! 327 bounces per second is my high score.
Got some of the balls locked in a confined space with huge momentum- hundreds of bounces per second like a true optimizer. Then, somehow, two balls got stuck together, stopped for a second, and the game crashed lmao. Error message says NaN got in there somewhere, so I suspect a 0/0 happened somewhere in there. Good bouncy fun IMO!
Thanks for playing! I think I've identified the cause of the crash and updated the game to fix it.
You can simply lock the balls in place for unlimited bounces...
https://imgur.com/a/YQOqEaR
Correct :) Although it's not the optimal way to bounce all the balls!
not much of a game here